#pragma once
#include "igamestate.h"
class CInstructions : public IGameState
{
public:
	static CInstructions* GetInstance( void );

	virtual void Enter( void )	override;					
	virtual void Exit( void )	override;					

	virtual bool Input( void )	override;					
	virtual void Update( float fElapsedTime )	override;	
	virtual void Render( void )	override;					

private:
	CInstructions(void);
	~CInstructions(void);
	CInstructions( const CInstructions& );
	CInstructions& operator= ( const CInstructions& );

	int m_nCursor;
};
